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fix: failing player tests in netcode.gameobjects (UUM-160259) #4246
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f75ee37
fix: failing player tests in netcode.gameobjects (UUM-160259)
NoelStephensUnity 719df97
Merge develop-3.x.x into fix/player-test-failures-uum-160259
netcode-ci-service c005085
Merge develop-3.x.x into fix/player-test-failures-uum-160259
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58 changes: 58 additions & 0 deletions
58
com.unity.netcode.gameobjects/Tests/Runtime/NetworkObject/ObjectNameIdentifierTests.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,58 @@ | ||
| using System.Collections; | ||
| using System.Text; | ||
| using NUnit.Framework; | ||
| using Unity.Netcode.TestHelpers.Runtime; | ||
| using UnityEngine; | ||
| using UnityEngine.TestTools; | ||
|
|
||
| namespace Unity.Netcode.RuntimeTests | ||
| { | ||
| internal class ObjectNameIdentifierTests : NetcodeIntegrationTest | ||
| { | ||
| protected override int NumberOfClients => 1; | ||
|
|
||
| private GameObject m_Prefab; | ||
|
|
||
| protected override void OnServerAndClientsCreated() | ||
| { | ||
| m_Prefab = CreateNetworkObjectPrefab("TrackedObject"); | ||
| base.OnServerAndClientsCreated(); | ||
| } | ||
|
|
||
| private bool AllInstancesAreRegistered(StringBuilder errorLog, ulong networkObjectId) | ||
| { | ||
| foreach (var networkManager in m_NetworkManagers) | ||
| { | ||
| if (!s_GlobalNetworkObjects.TryGetValue(networkManager.LocalClientId, out var networkObjects) || !networkObjects.ContainsKey(networkObjectId)) | ||
| { | ||
| errorLog.Append($"[Client-{networkManager.LocalClientId}] Object-{networkObjectId} is not registered."); | ||
| return false; | ||
| } | ||
| } | ||
| return true; | ||
| } | ||
|
|
||
| [UnityTest] | ||
| public IEnumerator OwnershipChangesKeepAllInstancesRegistered() | ||
| { | ||
| var authority = GetAuthorityNetworkManager(); | ||
| var client = m_ClientNetworkManagers[0]; | ||
| var authorityInstance = SpawnObject(m_Prefab, authority).GetComponent<NetworkObject>(); | ||
| var networkObjectId = authorityInstance.NetworkObjectId; | ||
| yield return WaitForSpawnedOnAllOrTimeOut(authorityInstance); | ||
| AssertOnTimeout($"Timed out waiting for Object-{networkObjectId} to spawn on all instances!"); | ||
|
|
||
| authorityInstance.ChangeOwnership(client.LocalClientId); | ||
| yield return WaitForConditionOrTimeOut(() => client.SpawnManager.SpawnedObjects[networkObjectId].OwnerClientId == client.LocalClientId); | ||
| AssertOnTimeout($"Timed out waiting for Client-{client.LocalClientId} to gain ownership of Object-{networkObjectId}!"); | ||
| var errorLog = new StringBuilder(); | ||
| Assert.IsTrue(AllInstancesAreRegistered(errorLog, networkObjectId), $"After gaining ownership: {errorLog}"); | ||
|
|
||
| authorityInstance.RemoveOwnership(); | ||
| yield return WaitForConditionOrTimeOut(() => client.SpawnManager.SpawnedObjects[networkObjectId].OwnerClientId == authority.LocalClientId); | ||
| AssertOnTimeout($"Timed out waiting for the authority to regain ownership of Object-{networkObjectId}!"); | ||
| errorLog.Clear(); | ||
| Assert.IsTrue(AllInstancesAreRegistered(errorLog, networkObjectId), $"After removing ownership: {errorLog}"); | ||
| } | ||
| } | ||
| } |
11 changes: 11 additions & 0 deletions
11
com.unity.netcode.gameobjects/Tests/Runtime/NetworkObject/ObjectNameIdentifierTests.cs.meta
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ObjectNameIdentifieris a test helper. We don't want to add tests for regressions in the test helpers. The tests being helped by the test helpers should be the regression test for those changes.